just need coffee...

This right here. it has alot of awesome random Stuff, from awesome random people

hawkelahawke:

Firaxis Games’ concept artist Sang Han Sang on how to give your digital art a traditional look and feel. [source]

00. BEFORE YOU BEGIN

Many people have tried using brushes that simulate analogue bristles, but they may not have thought about how the paint is applied. Traditional painters take great care in applying each stroke of paint, which has been thoughtfully blended to the right colour and value on a palette.

Since the digital medium is so fast and forgiving, we tend to dive right in without much thought and noodle around until something happens. I think this leads to muddy colours, and the energy of the initial gesture gets lost.

01. SKETCH IT OUT

I begin with a rough sketch, trying to keep it loose and gestural. It’s difficult to think about design, colour, lighting and composition all in one pass so I break it down into steps and keep it simple at the beginning. These early steps are important because not only are they the foundation for an entire painting, but some of these strokes may show through in the finished work.

02. LAYER IT UP

Here I create a new layer and change the mode to Multiply. I then paint on this layer with a colour that resembles yellow ochre or burnt sienna. This will help to gauge value and colour more easily than if it was a white canvas. I could have simply filled the layer with a flat colour, but again, the painted strokes may show through and add to the final painting.

03. RENDERING

In this step, I block in the local colours and start rendering. As I do this, I try to remember not to overly blend or noodle around too much, as mentioned above. One of my goals is to retain the energy of each brush-stroke and put paint down with a sense of conviction. Sometimes I put a single stroke down, undo it and repeat this process many times until I’m satisfied.

04. LEAVE MARKS

Keep in mind that you don’t have to render everything. You’ll notice in traditional paintings, certain details are kept as abstract marks. This adds another level of interest to the viewer. As you get closer to the end of the painting, lay the strokes down with lower opacity to give the effect of thicker paint. I like to do this when rendering certain accents, such as highlights.

(via artist-refs)

sanjista:

hi i’m gonna do some drawing stuff to make some money while i’m out of work please consider buying/signal boosting i’d appreciate it a lot 15$ sketch/shading full body or bust, colored chibi25$ colored full body or bust+ 5$ per charactertell me if you prefer thick or thin lines! also i love to gijinka stuff!!ok:furry nsfw bl/gl/hetfanart/ocsnot ok:complicated mecha/designsbackgrounds  email me at sanjista@hotmail.com to inquire about a commission and i’ll tell you if i’m comfortable doing it (i’m pretty lenient)slots -----special 5$ discount if you beat me in sm4sh ^q^

sanjista:

hi i’m gonna do some drawing stuff to make some money while i’m out of work please consider buying/signal boosting i’d appreciate it a lot

15$ sketch/shading full body or bust, colored chibi
25$ colored full body or bust
+ 5$ per character

tell me if you prefer thick or thin lines! also i love to gijinka stuff!!

ok:
furry
nsfw
bl/gl/het
fanart/ocs

not ok:
complicated mecha/designs
backgrounds 

email me at sanjista@hotmail.com to inquire about a commission
and i’ll tell you if i’m comfortable doing it (i’m pretty lenient)

slots

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special 5$ discount if you beat me in sm4sh ^q^

(via granphalloon)

freeglassart asked: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

sketchchump:

degamo:

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

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fix stuff

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put on more stuff

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fix stuff again

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erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

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2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

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That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

I’m feel really strongly about this right now and I weirdly enough think about this a lot so I’m gonna word vomit a little buuutttt

Makani is seriously like my favourite artist ever and I think when it kind of comes down to it probably had the biggest hand in teaching me how to draw?? I’ve been looking at her stuff ever since I started going on the internet when I was like 2 years old (I feel like this is common) but kind of never really thought about it aside from consuming as a  fan however I guess getting into tf2 and meeting makani on the chan seriously changed how I drew entirely and it’s really bizarre to think about how such a huge factor in the way I draw today was from playing around on tf2chan LOL I feel like I never would’ve drawn characters/ interactions/ facial expressions/ etcetc if it wasn’t for that.

Anyways I guess makani has just stayed consistently impressive and incredible and I still just go look at her art like every day and start deliriously laughing because she’s so fucking good LOL Thanks for coming to my TED talk on makani 

Makani is my hero. Also for those of you who ask me about expressions and body language, here’s some extremely helpful advice!

pincg:

My painting brushes (Concept art, speedpainting) by SoldatNordsken on deviantART via www.cgpin.com

pincg:

My painting brushes (Concept art, speedpainting) by SoldatNordsken on deviantART via www.cgpin.com